The batter rolls both dice and moves forward by the number shown on the dice. Depending on where the batter lands on the board they will then have an In Play Scenario to perform. Advantage scenarios to the batter include: Free Hits, Batting Power Plays and Batsman’s Flicks. Possible OUT scenarios include; Catching Chances, Run Out Chances, LBW Reviews, Bowled and Bowling Power Plays.
The batter is never immediately out when landing on a possible OUT scenario. The fielding captain must perform a flick of the dice towards a target figure (Catching Hands or Stumps) and hit the target to complete the dismissal. If the Flick is missed the batter continues batting and is Not Out. The difficulty of the Flick depends on the scenario. The batter will score one run for every square they pass on the board; the marker is used to help calculate the batter’s score.
Once all 10 batters are OUT and the number 11 batsman has performed the Batsman’s Flick scenario, a change of innings occurs. The player whose team has the highest number of runs at the end of the game wins.