A Pandemic Inspiration

When the Covid-19 crisis hit the UK  and we went into lock down in March 2020, I was very worried about my business, Better Bowling. I am a self employed cricket bowling coach and I was no longer able to work. I had no income, and the government hadn't yet announced whether the self employed would get any help; it was a worrying time. Initially I stayed in contact with my clients by giving them cricket riddles and quizzes, but this didn't feel very sustainable. 

The idea for the game came when I was setting up for a game of Monopoly with my daughter. I noticed that the Chance Box and the Community Chest Box looked like the popping crease of a cricket pitch. I got a pencil out and drew in a cricket pitch. I drew in some stumps and then I thought it would be fun to change the Monopoly squares into fielding positions. That got the creative juices going and I created a basic cricket game based on the Monopoly board. I developed some rules which included some match-like scenarios. I then sent an email out to my clients saying that I have created a Cricket board game and if you had a Monopoly set you could play it. It was all very basic, but thought it was something the kids I coach would enjoy playing during lock down.

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The response to the game was amazing, I got so much great feedback, it got me thinking that I was on to something. I did some research and found that there weren't many cricket related board games on the market - the last successful one I could find was Test Match, which was released back in the early 1980s.

I contacted Sandra, my sister in law, who is a freelance designer. I explained my concept to her and asked if she could produce a playing board for me. She did an amazing job and the game started to take shape. I now had an oval cricket field with fielding positions and in play scenarios which made the game fun.

I sent the game out to trial and got very positive feedback, but it was still just a dice game which relied on luck. I knew my game was good, but there was something missing. I realised I needed to add an element of skill to make the game great.

Inspiration came to me at two in the morning on a sleepless night. I realised that instead of relying on the dice to determine the outcome of a dismissal, players could flick the dice at some stumps or a fielder to decide the batsman's fate. I was so excited that I got out of bed, found my daughter’s domino set, drew a set of cricket stumps on the domino and began flicking the dice at it. I was hitting the domino regularly but not all of the time, which was perfect. It was giving me great satisfaction to see the stumps flying when I managed a direct hit.

I updated the in-play scenario rules to include the flick. Then I added in some more flicking opportunities, including a batsman's flick, which allowed players to add extras to their run score as they would in a real cricket match. This also gave me a solution to the question of how to play 11 players per team but only have 10 dismissals - the number 11 batsman could remain Not Out but still have an opportunity to score.  

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With the flick as the focal point of the game, the name Flickit Cricket was obvious. The playing figures and target figures evolved, and the game came to life. I had a prototype made, and was extremely excited when it arrived. It looked professional, like it should be displayed in a toy and games shop. Playing the game again, I discovered a flaw with the board design and rules. The catching scenario was not working. I needed to change the design, so I got back in touch with Sandra. We added a Catching Hands target to the game to make the game simpler to play and I also added different Flickit Boxes to cater for various in play scenarios. 

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The game is now perfect (at least, I think so!) It still includes elements of luck, but there is a strong skill-factor.  It replicates a real life cricket match, with opportunities to gain runs, bowl or catch your opponent out, and plenty of fun for both sides. It has been a long journey to get here, with a steep learning curve. Despite running my own coaching business for 5 years, I have never before had to deal with manufacturing, marketing or selling a product.  I am very grateful to everyone who has helped and advised me on this journey - from those coaching clients who tested out my first, Monopoly-inspired idea, to those sharing this website with their friends today, and everyone in between.  

I hope you will buy a game for your self and direct your contacts to this website.  I need your help to reach my first sales target of 1000 games, so please recommend this game to your friends who have a love of cricket. It is a fantastic game for cricket loving kids and their parents.

Thank you for your support. Enjoy the game!

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